I found a really rad carbon nanotube plug in that I've been playing around with. I put a transparent material on it and it starts to take on a very organic, egglike feel. Going to have to come back to this one for sure.
Made a simple little pill model and wanted to use it in some kind of dynamics simulation so I made a couple other colors and threw it in a marble fountain. It turned out way better than I expected, honestly.
Still thinking about planets and environments and stuff. I put a lumninance channel on the bad looking exhaust or whatever and I thought 'eh looks ok'. I then changed a few settings (don't even know which), and figured out how to add textures to specific polygons. AWESOME. I go eat a fruit, have a drink of coffee and I come back to that second one. WHAT? That looks awesome! Totally on accident, I swear it.
Still thinking about environments and making them look realistic lately. I'm really digging this kind of ceramic type look but I'd like to make it dirtier in the future or maybe all crystalline. It's a start towards something.
So this all started with trying to make a honeycomb pattern in Cinema by a lot of wrong ways. As it turns out, you need to simply reduce a cylinder to 6 segments and BAM, hexagonal, parametric column. So then I needed to clone them, and arranged them as close to a pattern as possible, which was simple. The problem (and subsequent time-sink) began when I decided I really wanted to have them randomly different heights to make an interesting composition. That took quite a long time and a lot of trial and error. The answer ended up being changing the 'multiple objects' factor in the random effector to x-20 or x*2 or whatever to make it change all the columns individually, which it previously refused to do. So yeah, that was cool. I threw the daylight rig on there and it started to look like an abandoned alien city or something so I tossed my little starship model in there. I like it, but I want it to be dirtier.