Another render of the sound wall with a wide angle camera.
Using that speaker model to make a hundred or so speakers like a 'wall of sound'
Playing around with depth of field and realistic camera settings.
Just a quick experiment using loft nurbs to make a static mesh. Put some dynamic shiny balls inside because why not?
Work in progress of a blood vessel with blood cell particles running through it. I'm definitely interested in medical illustration, but getting the materials right is super tough.
Since it's Oscar season I thought I'd try my hand at making a decent gold material. It's a bit of a ripoff, but I like the technique.