This is an earlier set of renders from trying to use the subsurface scattering. I was going to trash them, but I think I'm too attached to them. I really like the way it's starting to emulate plastic.
More of the same idea with a different color pallete. Thinking about making a fake TV or internet company to make a video ident for. Fathom has kind of a nice ring to it.
Screen caps of an upcoming video. You may be thinking "OMG ITS FROM A TUTORIAL" , in which case, calm down. Yes, I followed this tutorial, but that's because I had no idea how the step effector worked, and now I do. I like having a luminance material as a background that merges with the objects completely, though. It's a really nice effect.
I found a cool orange juice model and thought it would be interesting to clone a ton of the little pills onto it. Turned out ok, though the seamless floor messed up and I'm not totally sure if it looks like what it's supposed to.
Made a simple little pill model and wanted to use it in some kind of dynamics simulation so I made a couple other colors and threw it in a marble fountain. It turned out way better than I expected, honestly.
I've been working on using subsurface scattering and reflections to make things look like expensive little toys. The depth of field didn't work on this one unfortunately.