365 Things Matthew Smith 365 Things Matthew Smith

Thing #10/365

So I've been needing to learn how to model for a while now and there are several modules of Cinema 4D I've yet to adequately learn. One of those big ones is the Loft Nurb. In a stroke of serendipity Nick over at greyscalegorilla recently made an excellent tutorial overviewing this project using loft nurbs and intermediate modeling. Anyhow I basically followed the tut through word for word to make sure I didn't mess up too much. I'm quite happy with the result and I'm excited to see what else can be made this way. Tutorial here: http://bit.ly/UBDQ7B

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365 Things Matthew Smith 365 Things Matthew Smith

Thing #9/365

I've been working on using subsurface scattering and reflections to make things look like expensive little toys. The depth of field didn't work on this one unfortunately.

This one was the first try at this idea that I did not save and subsequently lost because I am dumb. I was thinking of using dark wood and ceramic textures to make them look like weird expensive toys. We'll see where it goes. 

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365 Things Matthew Smith 365 Things Matthew Smith

Thing #8/365

I've been reading a lot of Arthur C. Clarke lately and thinking about space dwellings. The idea of hollowing out an asteroid and people living inside it is something I can't stop thinking about. 

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365 Things Matthew Smith 365 Things Matthew Smith

Thing #7/365

"All human wisdom is contained in two words: Wait & Hope." Alexandre Dumas

Just a quick type sketch while at work. Might turn into a bigger piece down the line.

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365 Things Matthew Smith 365 Things Matthew Smith

Thing #6/365

So I added some stars and other effects in Photoshop to this render. I'm not sure it added anything to it, or made it too busy. I like the render, but the post is a bit much. 
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