Thing #51/365
This is an earlier set of renders from trying to use the subsurface scattering. I was going to trash them, but I think I'm too attached to them. I really like the way it's starting to emulate plastic.
Thing #49/365
More of the same idea with a different color pallete. Thinking about making a fake TV or internet company to make a video ident for. Fathom has kind of a nice ring to it.
Thing #33/365
Screen caps of an upcoming video. You may be thinking "OMG ITS FROM A TUTORIAL" , in which case, calm down. Yes, I followed this tutorial, but that's because I had no idea how the step effector worked, and now I do. I like having a luminance material as a background that merges with the objects completely, though. It's a really nice effect.
Thing #22/365
I found a cool orange juice model and thought it would be interesting to clone a ton of the little pills onto it. Turned out ok, though the seamless floor messed up and I'm not totally sure if it looks like what it's supposed to.
Thing #21/365
Made a simple little pill model and wanted to use it in some kind of dynamics simulation so I made a couple other colors and threw it in a marble fountain. It turned out way better than I expected, honestly.
Thing #9/365
I've been working on using subsurface scattering and reflections to make things look like expensive little toys. The depth of field didn't work on this one unfortunately.
This one was the first try at this idea that I did not save and subsequently lost because I am dumb. I was thinking of using dark wood and ceramic textures to make them look like weird expensive toys. We'll see where it goes.