Original Art and Illustration by Matthew D. Smith

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Not everything here is 'portfolio quality'. It isn't intended to be. Art, to me, is much like Yoga: everything is a practice. I practice art everyday, and sometimes I post it here. Some things turn out looking alright, while some are complete garbage. I think it's important for you, the viewer, to see that I'm always working to get better. Most artists would like to have you believe that they only make good work from what they put online, which is untrue. I have finished work, and I have this, a practice. 

Thing #14/365

So this all started with trying to make a honeycomb pattern in Cinema by a lot of wrong ways. As it turns out, you need to simply reduce a cylinder to 6 segments and BAM, hexagonal, parametric column. So then I needed to clone them, and arranged them as close to a pattern as possible, which was simple. The problem (and subsequent time-sink) began when I decided I really wanted to have them randomly different heights to make an interesting composition. That took quite a long time and a lot of trial and error. The answer ended up being changing the 'multiple objects' factor in the random effector to x-20 or x*2 or whatever to make it change all the columns individually, which it previously refused to do. So yeah, that was cool. I threw the daylight rig on there and it started to look like an abandoned alien city or something so I tossed my little starship model in there. I like it, but I want it to be dirtier.